Add TrafficLights#
To add TrafficLights
into your Environment
follow steps below.
Tip
In the Environment
you are creating there will most likely be many TrafficLights
that should look and work the same way.
To simplify the process of creating an environment it is advised to create one TrafficLight
of each type with this tutorial and then save them as prefabs that you will be able to reuse.
1. Add TrafficLight Object#
Into your Map
object in the Hierarchy view add a new Child Object and name it appropriately.
2. Add a Mesh Filter and select meshes#
-
Click on the
Add Component
button. -
Search for
Mesh filter
and select it by clicking on it. -
For each
TrafficLight
specify the mesh you want to use.
3.Add a Mesh Renderer and specify materials#
-
The same way as above search for
Mesh Renderer
and select it. -
Now you need to specify individual component materials.
For example in the
Traffic.Lights.001
mesh there are four sub-meshes that need their individual materials.To specify a material click on the selection button on
Materials
element and search for the material you want to use and select it.Repeat this process until you specify all materials. When you add one material more than there are sub-meshes you will see this warning. Then just remove the last material and the
TrafficLight
is prepared.Info
Different material for every bulb is necessary for the color changing behavior that we expect from traffic lights. Even though in most cases you will use the same material for every
Bulb
, having them as different elements is necessary. Please only use models ofTrafficLights
that have differentMaterials Elements
for everyBulb
.Materials order
When specifying materials remember the order in which they are used in the mesh. Especially remember what
Materials Elements
are associated with everyBulb
in theTrafficLight
. This information will be needed later.Example
In the case of
Traffic.Lights.001
the bulb materials are ordered starting from the left side with index 1 and increasing to the right.
4. Add a Mesh Collider#
The same way as above search for Mesh Collider
and select it.
Collider may not seem useful, as the TrafficLight
in many cases will be out of reach of vehicles.
It is however used for LiDAR simulation, so it is advised to always add colliders to Objects that should be detected by LiDARs.
5. Position TrafficLight in the Environment#
Finally after configuring all visual aspects of the TrafficLight
you can position it in the environment.
Do this by dragging a TrafficLight
with a square representing a plane or with an arrow representing one axis.
6. Add TrafficLight Script#
The Traffic Light
Script will enable you to control how the TrafficLight
lights up and create sequences.
-
Click on
Add Component
, search for theTraffic Light
script and select it. -
You should see the
Bulb Emission config
already configured. These are the colors that will be used to light up the Bulbs inTrafficLight
. You may adjust them to suit your needs. -
You will have to specify
Bulb material config
, in which you should add elements with fields:Bulb Type
- One of the predefined Bulb types that describes the Bulb (its color and pattern).
Material Index
- Index of the material that you want to be associated with the Bulb Type. This is where you need to use the knowledge from earlier where we said you have to remember what Materials Element corresponds to which bulb sub-mesh.
Bulb configuration example
Here we specify an element Type as
RED_BULB
and associate it with Material that has an index 3. This will result in associating the right most bulb with the nameRED_BULB
. This information will be of use to us when specifyingTrafficLights
sequences.
Success
Once you have added TrafficLights
to your Environment
, you can start configuring RandomTraffic
which will add moving vehicles to it! Details here.